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1.2a. VECTORS WORD -HON

Uploaded: 4 years ago
Contributor: jasdeep92
Category: Aerospace Engineering
Type: Lecture Notes
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Filename:   1.2a._VECTORS_WORD_-HON.docx (470.42 kB)
Page Count: 6
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33032704699000Vectors and Scalars HONOURS 310515255905 A SCALAR is ANY quantity in physics that is fully described by MAGNITUDE Magnitude – A numerical value with units. Scalar Example Magnitude Speed 20 m/s Distance 10 m Age 15 years Heat 1000 calories Number of horses behind the school I guess: 12 00 A SCALAR is ANY quantity in physics that is fully described by MAGNITUDE Magnitude – A numerical value with units. Scalar Example Magnitude Speed 20 m/s Distance 10 m Age 15 years Heat 1000 calories Number of horses behind the school I guess: 12 127635128905 A VECTOR is ANY quantity in physics that has BOTH MAGNITUDE and DIRECTION. Vector Example Magnitude & Direction Velocity 20 m/s, N Acceleration 10 m/s/s, E Force 5 N, West 00 A VECTOR is ANY quantity in physics that has BOTH MAGNITUDE and DIRECTION. Vector Example Magnitude & Direction Velocity 20 m/s, N Acceleration 10 m/s/s, E Force 5 N, West A picture is worth a thousand word, at least they say so. Vectors are typically illustrated by drawing an ARROW above the symbol. The arrow is used to convey direction and magnitude. 08191500 length = magnitude 6 cm 250 above x-axis = direction displacement x = 6 cm, 250 148590010604500 The length of the vector, drawn to scale, indicates the magnitude of the vector quantity. the direction of a vector is the counterclockwise angle of rotation which that vector makes with due East or x-axis. 331470024257000 Example of a vector – Velocity of a plane - A velocity is sometimes the result of combining two or more velocities. A small plane is heading south at speed of 200 km/h (If there was no wind plane’s velocity would be 200 km/h south) 114300-76201. The plane encounters a tailwind of 80 km/h. Resulting velocity relative to the ground is 280 km/h 2. It’s Texas: the wind changes direction suddenly 1800. Velocity vectors are now in opposite direction. Flying against a 80 km/h wind, the plane travels only 120 km in one hour relative to the ground. 001. The plane encounters a tailwind of 80 km/h. Resulting velocity relative to the ground is 280 km/h 2. It’s Texas: the wind changes direction suddenly 1800. Velocity vectors are now in opposite direction. Flying against a 80 km/h wind, the plane travels only 120 km in one hour relative to the ground. 6915154699000 3612515508000 533405600703. The plane encounters a crosswind of 80 km/h. Will the crosswind speed up the plane, slow it down, or have no effect? HELP: In one hour plane will move 80 km east and 200 km south, So it will cover more distance in one hour then if it was moving south only at 200 km/h. To find that out we have to add these two vectors. The magnitude of resultant velocity (speed v) can be found using Pythagorean theorem v = 215 km/h So relative to the ground, the plane moves 215 km/h , SE. Very unusual math, isn’t it? You added 200 km/h and 80 km/h and you get 215 km/h. 1 + 1 is not necessarily 2 in vector algebra. 003. The plane encounters a crosswind of 80 km/h. Will the crosswind speed up the plane, slow it down, or have no effect? HELP: In one hour plane will move 80 km east and 200 km south, So it will cover more distance in one hour then if it was moving south only at 200 km/h. To find that out we have to add these two vectors. The magnitude of resultant velocity (speed v) can be found using Pythagorean theorem v = 215 km/h So relative to the ground, the plane moves 215 km/h , SE. Very unusual math, isn’t it? You added 200 km/h and 80 km/h and you get 215 km/h. 1 + 1 is not necessarily 2 in vector algebra. 19621588074500You can use common sense to find resulting velocity of the plane in the case of tailwind and headwind, but if the wind changes direction once more and wind velocity is now at different angle, combining velocities is not any more trivial. Then, it’s just right time to use vector algebra. 914400126047500 454914019939000 Vector Addition: 6 + 5 = ? Till now you naively thought that Not so fast! In vector algebra 0278765When two forces are acting on you, for example 5N and 6N, the resultant force, the one that can replace these two having the same effect, will depend on directions of 5N and 6N force. Adding these two vectors will not necessarily result in a force of 11 N. The rules for adding vectors are different than the rules for adding two scalars, for example 2kg potato + 2kg potatos = 4 kg potatoes. Mass doesn’t have direction. Vectors are quantities which include direction. As such, the addition of two or more vectors must take into account their directions. 00When two forces are acting on you, for example 5N and 6N, the resultant force, the one that can replace these two having the same effect, will depend on directions of 5N and 6N force. Adding these two vectors will not necessarily result in a force of 11 N. The rules for adding vectors are different than the rules for adding two scalars, for example 2kg potato + 2kg potatos = 4 kg potatoes. Mass doesn’t have direction. Vectors are quantities which include direction. As such, the addition of two or more vectors must take into account their directions. 6 + 5 = 11. 6 + 5 can be 10 and 2, and 8, and… There are a number of methods for carrying out the addition of two (or more) vectors. The most common methods are: "head-to-tail" and “parallelogram” method of vector addition. We’ll do it, but before that, we have to introduce multiplication of vector by scalar. 4549140-8382000 Vectors that have the same magnitude and the same direction are the same. Vectors can be moved around as long as their length (magnitude) and direction are not changed. This is the same vector. It doesn’t matter where it is. It is determined ONLY by magnitude and direction, NOT by starting point. Multiplying vector by a scalar Multiplying a vector by a scalar will ONLY CHANGE its magnitude. Multiplying vector by 2 increases its magnitude by a factor 2, but does not change its direction. One exception: Opposite vectors Multiplying a vector by “-1” does not change the magnitude, A -A but it does reverse it's direction -4953012192000-2286013716000613600514859000 Vector addition - head-to-tail method 251079079375examples: – velocity: 6 m/s, E + 5 m/s, 300 – acceleration: 6 m/s2, E + 5 m/s2, 300 – force: 6 N, E + 5 N, 300 you can ONLY add the same kind (apples + apples) 00examples: – velocity: 6 m/s, E + 5 m/s, 300 – acceleration: 6 m/s2, E + 5 m/s2, 300 – force: 6 N, E + 5 N, 300 you can ONLY add the same kind (apples + apples) vectors: 6 units, E + 5 units,300 34290016129000 -381018542000 1. Vectors are drawn to scale in given direction. 2. The second vector is then drawn such that its tail is positioned at the head of the first vector. 3. The sum of two such vectors is the third vector which stretches from the tail of the first vector to the head of the second vector. This third vector is known as the "resultant" - it is the result of adding the two vectors. The resultant is the vector sum of the two individual vectors. So, you can see now that magnitude of the resultant is dependent upon the direction which the two individual vectors have. The order in which two or more vectors are added does not effect result. 23298157493000-228607302500 -558803238500 Example: A man walks 54.5 meters east, then 30 meters, Example: A man walks 54.5 meters east, then again 30 west. Calculate his displacement relative to where meters east. Calculate his displacement relative to where he started? he started? 83439010922000365760014541500 Example: A man walks 54.5 meters east, then 30 meters north. Calculate his displacement relative to where he started? 22098010985500 39782755715000180657576200The sum 54.5 m + 30 m depends on their directions if they are vectors. 00The sum 54.5 m + 30 m depends on their directions if they are vectors. = 290 Example: A bear, searching for food wanders 35 meters east then 20 meters north. Frustrated, he wanders another 12 meters west then 6 meters south. Calculate the bear's displacement. 01333500 2247904381500 R=27 m @ 310 Vector addition – comparison between “head-to-tail” and “parallelogram” method Two methods for vector addition are equivalent. "head-to-tail" method parallelogram method 33909012763500 433006546355 F1+ F2=F 00 F1+ F2=F The only difference is that it is much easier to use "head-to-tail" method when you have to add several vectors. 123825130175What a mess if you try to do it using parallelogram method. At least for me!!!! 00What a mess if you try to do it using parallelogram method. At least for me!!!! 628655397500 46253404826000 !!! Remember the plane with velocities not at right angles to each other? You can find resultant velocity graphically, but now you CANNOT use Pythagorean theorem to get speed. If you drew scaled diagram you can simply use ruler and protractor to find both speed and angle. 355346013017500 SUBTRACTION is adding opposite vector. Example: 394335010731500On a dark Tuesday night, Rosa Bote is navigating the Mississippi. Her boat moves swiftly straight across the river with a velocity of 3.0 m/s, east. River flows with a velocity of 1.0 m/sec, south. a) Calculate the boat’s resultant velocity. b) The river is 120 meters wide. How much time did it take Rosa to cross the river? c) How far downstream will Rosa Bote be when she reaches the other side? 11430011112500 In absence of a current the boat would head straight across the river at 3 m/s. In the absence of motor the current would carry the boat down the stream at 1 m/s With both, current and engine, the boat moves in two directions simultaneously reaching the opposite side at the same time as the first one. It is combined motion of two motions at the same time: across the river and down the stream with the current, each with constant speed. -1447800217678000a) The boat’s resultant velocity: 1143007366000 = arc tan (1/3) = 18.40 The river is 120 meters wide. b) How much time did it take Rosa to cross the river? -190509207500 t = x1/v1 = 120/3 = 40 s the lady is fast cos = x1/x x = x1/cos18.40 = 126.5 m t = x/v = 126.5/3.16 = 40 s the same as it should be c) How far downstream will Rosa Bote be when she reaches the other side? x2 = v2 t = 1· 40 = 40 m Components of Vectors – Any vector can be “resolved” into two component vectors. These two vectors are called components. 4114800307975001143009017000 Ax = A cos Ay = A sin if the vector is in the first quadrant; if not you find it from the picture. Example: A plane moves with velocity of 34 m/s @ 48°. Calculate the plane's horizontal and vertical velocity components. We could have asked: the plane moves with velocity of 34 m/s @ 48°. It is heading north, but the wind is blowing east. Find the speed of both, plane and wind. 1619251206500 v = 34 m/s @ 48° . Find vx and vy vx = 34 m/s cos 48° = 23 m/s wind vy = 34 m/s sin 48° = 25 m/s plane If you know x- and y- components of a vector you can find the magnitude and direction of that vector: Example: Fx = 4 N and Fy = 3 N . Find magnitude (always positive) and direction. 571507048500 = arc tan (¾) = 370 Vector addition analytically x – component of the sum of two vectors is sum of x-components of individual vectors. 2095517716500

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