In Ainsworth and Mariner's (2014) study, male participants playing a reaction-time computer game were most likely to blast their opponent with an aversive noise in their headphones if
a. the participant was primed by viewing pictures of very attractive women and his opponent was regarded asbeing socially dominant.
b. the participant was primed by viewing pictures of very attractive women and his opponent was regarded asbeing of average social dominance.
c. the participant was primed by viewing pictures of less attractive women and his opponent was regarded asbeing socially dominant.
d. the participant was primed by viewing pictures of less attractive women and his opponent was regarded asbeing of average social dominance.