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jonnyjon jonnyjon
wrote...
Posts: 450
4 years ago
Match the following scaling requirements with the corresponding scaling matrix(width refers to the x-direction, height refers to the y-direction, and depth refers to the z-direction):

I.A. scale 3D objects 2 times taller, 3 times deeper
II.B. uniformly scale 2D objects 1/2 as large
III.C. scale 2D objects 4 times taller and 2 times wider
IV.D. scale 3D objects 2 times wider, 1/2 times taller, and 3 times deeper
V.E. scale 3D objects 4 times taller and 2 times wider
Textbook 
Fundamentals of Math and Physics for Game Programmers

Fundamentals of Math and Physics for Game Programmers


Edition: 1st
Author:
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4 years ago
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