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GRM GRM
wrote...
2 months ago
8.   Selah is aware that playing certain types of computer games can have an impact on mood, and she wonders whether these effects might vary with age. She recruits a group of college-age adults, a group of middle-aged adults, and a group of elderly adults to test her hypothesis. Selah's research is best described as

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Anonymous
wrote...
2 months ago
cross-sectional
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