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anhsu anhsu
wrote...
Posts: 498
4 years ago

To avoid false collisions when using bounding circles, you could take the extra step of:



calculating the distance between the centers to at least the 4th decimal place.



using additional smaller circles.



squaring both the distance between the centers and the sum of the radii.



None of the above.

Textbook 
Fundamentals of Math and Physics for Game Programmers

Fundamentals of Math and Physics for Game Programmers


Edition: 1st
Author:
Read 76 times
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whoohoo8whoohoo8
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Posts: 386
4 years ago
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anhsu Author
wrote...
4 years ago
This helped my grade so much
wrote...
4 years ago
Perfect
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