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BenAff BenAff
wrote...
Posts: 439
Rep: 3 0
4 years ago

To extend collision detection of bounding circles to 3D, you can use:



bounding spheres.



more circles.



shapes other than circles.



larger circles.

Textbook 
Fundamentals of Math and Physics for Game Programmers

Fundamentals of Math and Physics for Game Programmers


Edition: 1st
Author:
Read 68 times
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shawntageshawntage
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Posts: 392
4 years ago
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BenAff Author
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4 years ago
You make an excellent tutor!
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