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wrightjb wrightjb
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4 years ago
Using G = , match the scalar multiplier and matrix entry location with the corresponding matrix entry:
I.24A. 4G, a03
II.8B. 6G, a31
III.4C. 3G, a20
IV.18D. 5G, a12
V.35E. 2G, a32
Textbook 
Fundamentals of Math and Physics for Game Programmers

Fundamentals of Math and Physics for Game Programmers


Edition: 1st
Author:
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sliceofoctopisliceofoctopi
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4 years ago
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wrightjb Author
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4 years ago
This helped my grade so much
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4 years ago
Perfect
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