Transcript
33032704699000Vectors and Scalars HONOURS
310515255905 A SCALAR is ANY quantity in physics that is fully described by MAGNITUDE Magnitude – A numerical value with units.
Scalar Example
Magnitude
Speed
20 m/s
Distance
10 m
Age
15 years
Heat
1000 calories
Number of horses behind the school
I guess: 12
00 A SCALAR is ANY quantity in physics that is fully described by MAGNITUDE Magnitude – A numerical value with units.
Scalar Example
Magnitude
Speed
20 m/s
Distance
10 m
Age
15 years
Heat
1000 calories
Number of horses behind the school
I guess: 12
127635128905 A VECTOR is ANY quantity in physics that has BOTH MAGNITUDE and DIRECTION.
Vector Example
Magnitude & Direction
Velocity
20 m/s, N
Acceleration
10 m/s/s, E
Force
5 N, West
00 A VECTOR is ANY quantity in physics that has BOTH MAGNITUDE and DIRECTION.
Vector Example
Magnitude & Direction
Velocity
20 m/s, N
Acceleration
10 m/s/s, E
Force
5 N, West
A picture is worth a thousand word, at least they say so.
Vectors are typically illustrated by drawing an ARROW above the symbol. The arrow is used to convey direction and magnitude.
08191500
length = magnitude
6 cm
250 above x-axis = direction
displacement x = 6 cm, 250
148590010604500
The length of the vector, drawn to scale,
indicates the magnitude of the vector quantity.
the direction of a vector is the counterclockwise angle of
rotation which that vector makes with due East or x-axis.
331470024257000 Example of a vector – Velocity of a plane - A velocity is sometimes the result of combining two or more velocities.
A small plane is heading south at speed of 200 km/h
(If there was no wind plane’s velocity would be 200 km/h south)
114300-76201. The plane encounters a tailwind of 80 km/h.
Resulting velocity relative to the ground is 280 km/h
2. It’s Texas: the wind changes direction suddenly 1800. Velocity vectors are now in opposite direction.
Flying against a 80 km/h wind, the plane travels only 120 km
in one hour relative to the ground.
001. The plane encounters a tailwind of 80 km/h.
Resulting velocity relative to the ground is 280 km/h
2. It’s Texas: the wind changes direction suddenly 1800. Velocity vectors are now in opposite direction.
Flying against a 80 km/h wind, the plane travels only 120 km
in one hour relative to the ground.
6915154699000
3612515508000
533405600703. The plane encounters a crosswind of 80 km/h.
Will the crosswind speed up the plane, slow it down, or have no effect?
HELP: In one hour plane will move 80 km east and 200 km south, So it will cover more distance in one hour then if it was moving south only at 200 km/h.
To find that out we have to add these two vectors.
The magnitude of resultant velocity (speed v) can be found using Pythagorean theorem
v = 215 km/h
So relative to the ground, the plane moves 215 km/h , SE.
Very unusual math, isn’t it? You added 200 km/h and 80 km/h and you get 215 km/h.
1 + 1 is not necessarily 2 in vector algebra.
003. The plane encounters a crosswind of 80 km/h.
Will the crosswind speed up the plane, slow it down, or have no effect?
HELP: In one hour plane will move 80 km east and 200 km south, So it will cover more distance in one hour then if it was moving south only at 200 km/h.
To find that out we have to add these two vectors.
The magnitude of resultant velocity (speed v) can be found using Pythagorean theorem
v = 215 km/h
So relative to the ground, the plane moves 215 km/h , SE.
Very unusual math, isn’t it? You added 200 km/h and 80 km/h and you get 215 km/h.
1 + 1 is not necessarily 2 in vector algebra.
19621588074500You can use common sense to find resulting velocity of the plane in the case of tailwind and headwind, but if the wind changes direction once more and wind velocity is now at different angle, combining velocities is not any more trivial. Then, it’s just right time to use vector algebra.
914400126047500
454914019939000 Vector Addition: 6 + 5 = ?
Till now you naively thought that Not so fast! In vector algebra
0278765When two forces are acting on you, for example 5N and 6N, the resultant force, the one that can replace these two having the same effect, will depend on directions of 5N and 6N force. Adding these two vectors will not necessarily result in a force of 11 N.
The rules for adding vectors are different than the rules for adding two scalars, for example 2kg potato + 2kg potatos = 4 kg potatoes. Mass doesn’t have direction.
Vectors are quantities which include direction. As such, the addition of two or more vectors must take into account their directions.
00When two forces are acting on you, for example 5N and 6N, the resultant force, the one that can replace these two having the same effect, will depend on directions of 5N and 6N force. Adding these two vectors will not necessarily result in a force of 11 N.
The rules for adding vectors are different than the rules for adding two scalars, for example 2kg potato + 2kg potatos = 4 kg potatoes. Mass doesn’t have direction.
Vectors are quantities which include direction. As such, the addition of two or more vectors must take into account their directions.
6 + 5 = 11. 6 + 5 can be 10 and 2, and 8, and…
There are a number of methods for carrying out the addition of two (or more) vectors. The most common methods are: "head-to-tail" and “parallelogram” method of vector addition.
We’ll do it, but before that, we have to introduce multiplication of vector by scalar.
4549140-8382000 Vectors that have the same magnitude and the same direction are the same.
Vectors can be moved around as long as their length (magnitude) and
direction are not changed. This is the same vector. It doesn’t matter where it is.
It is determined ONLY by magnitude and direction, NOT by starting point.
Multiplying vector by a scalar
Multiplying a vector by a scalar will ONLY CHANGE its magnitude.
Multiplying vector by 2 increases its magnitude by a factor 2,
but does not change its direction.
One exception: Opposite vectors
Multiplying a vector by “-1” does not change the magnitude, A -A
but it does reverse it's direction
-4953012192000-2286013716000613600514859000
Vector addition - head-to-tail method
251079079375examples:
– velocity: 6 m/s, E + 5 m/s, 300
– acceleration: 6 m/s2, E + 5 m/s2, 300
– force: 6 N, E + 5 N, 300
you can ONLY add the same kind (apples + apples)
00examples:
– velocity: 6 m/s, E + 5 m/s, 300
– acceleration: 6 m/s2, E + 5 m/s2, 300
– force: 6 N, E + 5 N, 300
you can ONLY add the same kind (apples + apples)
vectors: 6 units, E + 5 units,300
34290016129000
-381018542000
1. Vectors are drawn to scale in given direction.
2. The second vector is then drawn such that its
tail is positioned at the head of the first vector.
3. The sum of two such vectors is the third vector which stretches from
the tail of the first vector to the head of the second vector.
This third vector is known as the "resultant" - it is the result of adding the two vectors. The resultant is the vector sum of the two individual vectors. So, you can see now that magnitude of the resultant is dependent upon the direction which the two individual vectors have.
The order in which two or more vectors are added does not effect result.
23298157493000-228607302500
-558803238500
Example: A man walks 54.5 meters east, then 30 meters, Example: A man walks 54.5 meters east, then again 30
west. Calculate his displacement relative to where meters east. Calculate his displacement relative to where
he started? he started?
83439010922000365760014541500
Example: A man walks 54.5 meters east, then 30 meters north.
Calculate his displacement relative to where he started?
22098010985500
39782755715000180657576200The sum 54.5 m + 30 m depends on their
directions if they are vectors.
00The sum 54.5 m + 30 m depends on their
directions if they are vectors.
= 290
Example: A bear, searching for food wanders 35 meters east then 20 meters north. Frustrated, he wanders another 12 meters west then 6 meters south. Calculate the bear's displacement.
01333500
2247904381500
R=27 m @ 310
Vector addition – comparison between “head-to-tail” and “parallelogram” method
Two methods for vector addition are equivalent.
"head-to-tail" method parallelogram method
33909012763500
433006546355
F1+ F2=F
00
F1+ F2=F
The only difference is that it is much easier to use "head-to-tail" method when you have to add several vectors.
123825130175What a mess if you try to do it using parallelogram method.
At least for me!!!!
00What a mess if you try to do it using parallelogram method.
At least for me!!!!
628655397500
46253404826000
!!! Remember the plane with velocities not at right angles to each other?
You can find resultant velocity graphically, but now you CANNOT
use Pythagorean theorem to get speed. If you drew scaled diagram you can simply
use ruler and protractor to find both speed and angle.
355346013017500
SUBTRACTION is adding opposite vector.
Example:
394335010731500On a dark Tuesday night, Rosa Bote is navigating the Mississippi.
Her boat moves swiftly straight across the river with a velocity of 3.0 m/s, east.
River flows with a velocity of 1.0 m/sec, south.
a) Calculate the boat’s resultant velocity.
b) The river is 120 meters wide. How much time did it take Rosa to cross the river?
c) How far downstream will Rosa Bote be when she reaches the other side?
11430011112500
In absence of a current the boat would head straight across the river at 3 m/s.
In the absence of motor the current would carry the boat down the stream at 1 m/s
With both, current and engine, the boat moves in two directions simultaneously reaching the opposite side at the same time as the first one.
It is combined motion of two motions at the same time: across the river and down the stream with the current, each with constant speed.
-1447800217678000a) The boat’s resultant velocity:
1143007366000
= arc tan (1/3) = 18.40
The river is 120 meters wide.
b) How much time did it take Rosa to cross the river?
-190509207500
t = x1/v1 = 120/3 = 40 s the lady is fast
cos = x1/x x = x1/cos18.40 = 126.5 m t = x/v = 126.5/3.16 = 40 s
the same as it should be
c) How far downstream will Rosa Bote be when she reaches the other side?
x2 = v2 t = 1· 40 = 40 m
Components of Vectors
– Any vector can be “resolved” into two component vectors. These two vectors are called components.
4114800307975001143009017000
Ax = A cos
Ay = A sin
if the vector is in the first quadrant;
if not you find it from the picture.
Example: A plane moves with velocity of 34 m/s @ 48°.
Calculate the plane's horizontal and vertical velocity components.
We could have asked: the plane moves with velocity of 34 m/s @ 48°. It is heading north, but the wind is blowing east.
Find the speed of both, plane and wind.
1619251206500
v = 34 m/s @ 48° . Find vx and vy
vx = 34 m/s cos 48° = 23 m/s wind
vy = 34 m/s sin 48° = 25 m/s plane
If you know x- and y- components of a vector you can find the magnitude and direction of that vector:
Example: Fx = 4 N and Fy = 3 N . Find magnitude (always positive) and direction.
571507048500
= arc tan (¾) = 370
Vector addition analytically
x – component of the sum of two vectors is sum of x-components of individual vectors.
2095517716500