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hockeyguy9 hockeyguy9
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6 years ago
To create a material that, when applied to the 3D objects, displays specific areas of its surfaces as translucent after the rendering process, you must use a(n):
 
  a. Opacity map
  b. Reflection map
  c. Bump map
  d. Texture map
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Flamebrain920Flamebrain920
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6 years ago
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hockeyguy9 Author
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6 years ago
Thanks for your help!!
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Yesterday
Thanks
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2 hours ago
Just got PERFECT on my quiz
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