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williemh12 williemh12
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Posts: 306
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6 years ago
Training content on a mobile device that is provided as workers are learning tasks is referred to as
 
  A) gamification.
  B) virtual reality.
  C) moblogging.
  D) mobile podcasting.
  E) augmented reality.

Ques. 2

Using teasers in electronic media as a way to pull readers or listeners into a story or other document
 
  A) is unethical and should always be avoided.
  B) is appropriate only when large purchases are not involved.
  C) is acceptable, as long as the payoff is valuable and legitimate.
  D) is never appropriate for microblogging sites.
  E) was once effective, but is not any longer due to an Internet-savvy public.

Ques. 3

Marketers can use ________ to link the virtual world of online social networking with the physical world of retail stores.
 
  A) near-field collaboration
  B) location-based social networking
  C) rapid-response enumeration
  D) cloud-based social monetization
  E) mobile podcasting

Ques. 4

Describe four important issues to consider when distributing business messages.
 
  What will be an ideal response?
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Answer verified by a subject expert
JesseyBantoloJesseyBantolo
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Posts: 222
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6 years ago
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williemh12 Author
wrote...
6 years ago
I can see it now, thanks for clarifying with correct answers
wrote...
6 years ago
Make sure to mark the topic solved
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