To successfully integrate technology into professional practice, teachers are best advised to
a. Identify educational goals before deciding on technology tools.
b. Identify technology tools before deciding on educational goals.
c. Identify ways to teach material without technology tools.
d. Identify educational goals and technology tools simultaneously.
Ques. 2Which of the following best describes the experience of students taking massive open online courses (MOOCs) in higher education?
a. Most participants are traditional age college students.
b. The average student completion rate is much lower than traditional in-person classes.
c. The average student completion rate is much higher than traditional in-person classes.
d. Most participants have been women.
Ques. 3Which of the following best describes a blended or hybrid approach to delivering educational content to students?
a. Face-to-face interactions with teachers paired with online coursework and testing
b. Teacher presentations paired with small group work during class time
c. Attending school every morning paired with community internships in the afternoon
d. Teacher organized in-class learning activities paired with online quizzes and exams
Ques. 4Discuss some of the strategies and resources that social studieseducators can use to increase their proficiency as technology-using teachers.
What will be an ideal response?
Ques. 5Describe the main points of debate in the history wars. What does each side say?
What will be an ideal response?
Ques. 6What have teachers found to bean optimal length for an instructional video used in distance models such as the flipped classroom?
A) a minute or less B) 5-8 minutes C) 10-15 minutes D) no more than 30 minutes
Ques. 7These kind of GPS-facilitated hunt gets people out in nature, examining physical locations firsthand.
What will be an ideal response?
Ques. 8What is Bloom's Taxonomy?
What will be an ideal response?
Ques. 9According to Seymour Papert, high-quality software is characterized by which of the following?
a. The program limits a user's responses to right or wrong choices.
b. Problem solving and creative thinking by users is paramount.
c. Quick reactions are favored over deliberate decisions.
d. Stereotypes and violence are prominent features of game play.
Ques. 10These kinds of technologies are used for visualization, analysis, and measurement of features and phenomena, and are becoming so popular that they are being written into social studies standards throughout the nation.
What will be an ideal response?